Hurtworld Key FeaturesĬrafting Gear, Tools, Weapons and Machines. The hope is that this will add to complexity of the metagame by adding an extra layer of subterfuge to the building process. Another mechanic I will be experimenting with internally will be the ability to reinforce specific parts of your base that show no visible signs from the outside, allowing defenders to strategically choose the parts of the base they think raiders will exploit to get inside and by nature also leave other parts vulnerable. Being able to come back and see the shell of your remaining base, or the new owners enjoying it should create a much richer narrative for everyone in the server. Raiding a base and being able to make it vanish in seconds isn’t a great mechanic and often makes it hard to see what happened to your hard earned fortress. This will also create a much higher permanence to bases. This would add a massive amount of inconvenience cost to using walls instead of doors to build yourself into a vault as when you login next you have to wait the removal time for each layer of wall you build yourself behind. This renovation drill could be cheap and quick to deploy, but take a good amount of time (say 30 mins) to actually complete its task of removing a build component. The main cost we want to add to this device is time. We create a new type of wall removal device (like c4 or raid drill) that can only be used inside your own base for a tiny fraction of the cost. This obviously isn’t feasible, but this leads us to a clue as to how to solve it. Locking walls in place after the grace period makes renovating your base a very expensive exercise, you would need to c4 your own base just to remove a few walls or doors. Craft weapons, tools, food, buildings, and vehicles with resources that can be collected off of the land. Players start with nothing and must survive through a dynamic day/night system where hunger, cold, and fearsome animals abound. Hurtworld is a sandbox survival game developed and published by Bankroll Studios. Targeted towards hardcore gamers, Hurtworld aims to punish. Create alliances, and destroy your enemies. ![]() But the biggest threat out there is other players. Tame your surroundings, Build a base, explore your world. Battle Hunger, Cold, Heat, and the dangerous environment around you. You will constantly have to decide which is the biggest threat, the player opposite you or the creatures that will hear your gunshot. ![]() Designed for fast skill based PVP and PVE. Mercenaries 2 World In Flamesīuilt from the ground up with solid multiplayer foundations. Blowing through a weak door or a strong wall will be a key decision in raiding a base. At this point doors and walls being significantly different in use, doors will likely become the weak points as a trade off for providing more accessibility. This will force good placement of doors, misdirection of pathways through fake doors, and maze structures to be key to building a secure base. The current prototype design is that construction pieces can only be removed during the grace period soon after they are placed to correct mistakes (say 5 mins). Changing The Removal Hammerįor as long as players have the freedom to build and remove any wall as they please, doors become only useful for airlocks, the 50% cost of building and removing a wall isn’t nearly enough to compare to the security gains you achieve by building yourself in. These experiences are what make a survival game. That feeling when you’re freezing to death trying to make a fire, or you’re defenceless being chased by Creatures. Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn’t become trivial once you establish some basic needs. Hurtworld is extremely optimised with highly scalable graphics to perform well on the most budget of machines. ![]() Built from the ground up with solid multiplayer foundations designed for fast skill based PVP and PVE. Explore the many biomes to discover exotic resources and rare items. Find and restore vehicles abandoned throughout the map. Construct a stronghold to stash loot and take refuge in. Craft tools, weapons and clothing to help you survive and defend what’s yours.
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